You do not need air, food, or water to live. You do not age. Your character is immune to death, as long their skull remains intact.
-8
Your character's gender must be female. Your character has wings which can be used to glide while falling.
8
Draw 3 Random Beast Companions and select one to add to your Character. At Midnight, while outside and looking at the moon or after being Critically Hit, you transform into a your Companion form, which grants you access to these Abilities. Your Stamina does not change and you can still use other abilities.
4
You gain the special ability to control the minds of others with your gaze. On Critical Hit, Foes become your Companion for life.
-4
You are in constant search to find your soul mate in life. You are able to see through the lies and disguises of others.
5
Your character has beefy muscles and is naturally athletic. You always deal at least 5 Damage with Basic Attacks.
1
You are not who you believe you are, but instead the story or diary of someone else entirely. You generally lack the ability of self awareness.
3
You have studied all your life in the arts of Magic. Your character may start with any Spell Ability in the game.
-3
You speak quickly and move quicker. You have one additional Move Action every round.
1
You speak with a posh accent and were raised very wealthy. You have 5000 more gold to spend, but are very fragile both physically and emotionally.
-8
You are very attractive to races and genders of your choice. You gain the talent to charm and seduce others very easily outside of combat.
4
You do not shave or cut your hair in anyway. You may roll for your base Stamina 2 additional times and take the highest value.
10
You can read the minds of others. The Game Master must tell you the thoughts of Targets anytime you ask for them.
-8
You speak with Pirate lingo. You are a great swimmer and a master of the sea.
5
You are very superstitious and untrusting of others. Rolling a 4 now counts as a Critical Failure as well.
-5
You speak with a Cowboy twang. You are great at riding wild beasts.
5
Death calls to your character. Anytime you roll a Critical Failure, you must perform a Death Roll.
-10
You are very clumsy in battle and are known as a Klutz by your Allies. Anytime you Roll a Critical Success, roll 3 more die. If any of them are a Critical Failure, you fail instead.
-3
You are very fat and slow in battle. You can only move up to 3 spaces with Move Actions.
3
You are very dumb and easily fooled. The Game Master may not let you do certain things in combat that would be too clever for you.
7
You are untrained in weapons and magic and have lived a simple peasant life up until now. Replace your Class, Class Abilities, and any Spells you have with Random Companion Abilities.
10
You are at ease and always relaxed. Replace your Anytime Action with a Regular action.
1
You do not believe in the gods, divine beings, or dragon aspects. Replace all of your Spell Abilities with Abilities from other Classes. You cannot cast spells.
-3
Your character has an evil sounding laugh they constantly use. You may force an Ally to take the punishment of your Critical Failures against their will.
-4