Gawmelon
Cleric Dwarf of Greyscale Fortress, long lost descendant of the King Under the Mountain. Acolyte of the Suns Crest Temple.
33
Heroes of TOA, The Quest for The Golden Key - Played by: Noah
Your character starts with an additional 1000 gold. The next character you create is allowed to start with one of the treasure items you acquire from this character.
10
Once per combat, you may use two additional actions on your turn. If an ally is made unconscious or killed, this ability can be used again.
3
Sun Clerics start with 2000 gold. When you deal damage with your Sun Cleric abilities create a Suntile in an adjacent space that explodes and burns foes that pass over it for 2 damage. Whenever a Suntile, or multiple Suntiles, explode on a target, you may immediately use one of your Sun Cleric abilities as a bonus action.
5
A wave of colorful lights flies over the battlefield shooting down 20 bolts of pure sun energy. These bolts deal 1 damage or restore 1 stamina to each target hit.
3
Detonate a suntile in range sending an explosion toward another adjacent space. This explosion does 3 damage or knocks a target back 2 spaces.
3
Release two bolts of sun energies at up to two different targets that each deal 2 damage.
1
Increases your stamina by 15. Made from crystallized dead Kobolds, which have very magnetic properties to them.
15
Restores 5 Stamina to you and your allies.
Deals 2 damage. Pick one of your Class Spells, this Spell no longer costs stamina while casting through this staff.
Deals 3 Damage. If your target bleeds, restore 1 stamina to you and your concubine.
Deals 2 damage. Pick one of your Class Spells, this Spell no longer costs stamina while casting through this wand.
Deal 1 damage to all targets in range and restore stamina equal to the amount you deal. This ability does not affect those who do not possess a soul.
This magical book shows the face of every other character its owner has met in their life.
An enchanted flask from an old hermit mage that holds a very potent whisky. No matter how much you drink, the flask always remains half full.
You are entirely convinced that all magic is fake.