Cast a blessing on a target that causes them to deal double damage with basic attacks until end of combat. Note Paladins must yell a phrase chosen by the paladin when they attack or they will lose this effect.
3
You may force a reroll for yourself, allies, or foes. You may not however use this ability on a Critical or Critical Failure roll.
3
Shackle a target using chains made of pure light to another target. These targets will not be able to move and take 3 damage at the end of each of your turns. A paladin may break the chains by whispering an ancient password of honor that they choose.
3
Release a wave of light onto a target that restores all of a target's Stamina.
3
Throw a flask of Unholy Water at a target. If the flask hits, you may change the target of their next attack, action, or spell.
1