Class Skill#73

0 Gold
Puppeteer
Foreshadow Minds
Foreshadow a series of events of how every ally and the GM will play out the next turn. If the table agrees to said events, the foreshadowed turn begins after the GM's next turn. As long as no Criticals or Critical Fails would break what you described to happen, all characters will be locked to playing into your will.
3
URLive Season 1 - Card By: URLive Official

Class Skill#74

0 Gold
Puppeteer
Lascene
The entire world becomes frozen in time for a few brief moments. All targets in range become puppets you control with psychic strings. You may move as many targets as you like up to 5 spaces and then unfreeze time. This attack may be used in the middle of an attack or spell to change the results.
3
URLive Season 1 - Card By: URLive Official

Class Skill#75

0 Gold
Puppeteer
Mon Amie
Bring to life a Wooden Marionette. Your Wooden Marionette must always remain within 3 spaces of you and can attack for 2 damage at the end of your turn. You may start each combat with two Wooden Marionettes already in play.
3
URLive Season 1 - Card By: URLive Official

Class Skill#76

0 Gold
Puppeteer
Puppet Master
Mentally assault your will onto a target making it believe that your will is their own. You can move, attack and use any ability you know they can use if it was a full turn. You cannot have the puppet harm itself or put it in immediate danger or else the mental tether will break.
3
URLive Season 1 - Card By: URLive Official

Class Skill#77

0 Gold
Puppeteer
Spirit Vessel
Remove the spirit of a dead or unconscious ally and place them in a small Wooden Marionette. This character will be able to use all of their class abilities for free and can basic attack in melee range for 3 damage. For all other purposes, this character plays out like a pet. An unconscious ally who wakes up has their spirit returned to them.
3
URLive Season 1 - Card By: URLive Official