Class Skill#503

0 Gold
Privateer
Call to Plunder
Call out to your crew to join you in a full on attack, You and your crew can will now use a melee attack as a Bonus Action attacking all enemies in front of you.
3
The Grand Arc - Card By: Victor Knell

Class Skill#504

0 Gold
Privateer
Starbird Fire!
Give your crew the word to FIRE!!!, You and your crew can use a ranged attack as a Bonus Action
3
The Grand Arc - Card By: Victor Knell

Class Skill#505

0 Gold
Privateer
Brace for Impact
Tell the crew to get ready for the enemies next attack, You and your crew can now use the ability Parry for that turn of combat.
3
The Grand Arc - Card By: Victor Knell

Class Skill#506

0 Gold
Privateer
Rally the Crew
It’s time for you and your crew to stop holding back and to go all out, You and your crew damage is now double for the rest of combat.
5
The Grand Arc - Card By: Victor Knell

Class Skill#507

0 Gold
Privateer
Time for a Shantie Boys
Have your crew sing a catchy Sea Shantie if the GM approves of your crew Shantie the GM will the roll a to see how catchy was the Shantie the enemies will not attack you and your crew because they’ll be too busy singing along, GM will have to roll to have the enemies stop singing.
5
The Grand Arc - Card By: Victor Knell

Class Skill#508

0 Gold
Privateer
Bink's Brew
Take a swig of this special brew to allow your 2 Basic Melee or Ranged Attacks instead of 1. A Critical Success would let you give an ally a swig. A Critical Failure will intoxicate you for rest of combat.
1
The Grand Arc - Card By: Victor Knell