Subrace#362

0 Gold
Bone Golem
Dead Bones
Whenever you succeed at resurrecting, you start back at full health. For every foe that you kill, you may add the stamina that they had on the turn they died, to your maximum stamina.
7
Unnassigned - Card By: Logo Teh-Dud-mn

Treasure#363

1000 Gold
Treasure
Laz-209
Deal 7 damage in a line. you may shoot a projectile out of the air with this weapon.
Unnassigned - Card By: Logo Teh-Dud-mn

Companion#369

0 Gold
Companion
Red Drake
How the hell did you get a Red Drake as a Companion? It can breath fire and soar across the battlefield. It might even let you ride it.
15
Unnassigned - Card By: Audacity Soul

Race#374

0 Gold
Angular Prisms
Bullet Resistant
Angular Prisms take half damage from Non-Spell Non-Critical Ranged attacks.
4
Unnassigned - Card By: Audacity Soul

Race#376

0 Gold
Funguys
Smelling Colors
At the end of your turn all enemies within 3 spaces of you must roll to see if they get sick and puke for 3 damage.
5
Unnassigned - Card By: Audacity Soul

Race#377

0 Gold
Mirrored Prism
Reflector's Eye
Whenever a Mirrored Prism is hit by a Spell, they get a one time use of that Spell.
2
Unnassigned - Card By: Audacity Soul

Class - View Skills#383

0 Gold
Mercenary
Class Passive
Mercenary's generally have exceptional knowledge of adventuring, by choosing this class you must roll to determine your general knowledge after picking all abilities. Mercenary's are also highly motivated by gold, as and anytime action any of your allies may pay you to perform an extra action or block an incoming blow for them, the rate in gold is set by you and may not be changed after character creation.
15
Unnassigned - Card By: Alexander Depriest

Class Skill#391

0 Gold
Mercenary
Inspire
You become a beacon of hope for your allies, dramatically increasing the chance of success on everything your party members (not you) do for the next 3 rounds of combat.
5
Unnassigned - Card By: Alexander Depriest

Item#394

500 Gold
Item
Mercenary's Long Blade
Deals 4 damage, the blade is extra long it may be wielded in 1 or 2 hands, if wielded in 2 hands the blade becomes a 2 range melee weapon, if wielded in 1 hand it does 5 damage instead.
Unnassigned - Card By: Alexander Depriest

Race#546

0 Gold
Gnorc
Freak of Nature
1/2 Porc 1/2 Gnome.
Gnorc's have a natural deterrent from other species, causing them to not want to be around them as much, unless they are a gnome or porc themselves. Gnorc's take half as much damage, and can choose which racial passive they want, from Gnome or Porc, and get the sorcerer ability, Ray of Frost.
-3
Unnassigned - Card By: Dominick Scarola

Race#547

0 Gold
Gnorc
Freak of Nature
1/2 Porc 1/2 Gnome.
Gnorc's have a natural deterrent from other species, causing them to not want to be around them as much, unless they are a gnome or porc themselves. Gnorc's take half as much damage, and can choose which racial passive they want, from Gnome or Porc, and get the sorcerer ability, Ray of Frost.
-3
Unnassigned - Card By: Dominick Scarola

Class - View Skills#574

0 Gold
Grand Paladin
Starting Gear and Passives
The Grand Paladin starts with The Monarch and Light Might Armor
The Grand Paladin starts with 1000000 gold
The Grand Paladin can blast a wave of light all evil will take 25 damage.
Only those who Truly Believin the Light and Roam1n the Paladin Power can be a Grand Paladin
50
Unnassigned - Card By: Victor Knell

Class - View Skills#575

0 Gold
Deathmancer
Starting Gear and Passives
Deathmancer's starts with The Blade of Lost Souls and Deadboner Plate
Deathmancer's starts with 1000000 gold
Deathmancer's can summon a horde of 100 skeletons to aid them in battle
Only those who sold there soul to Deadbones can be a Deathmancer
50
Unnassigned - Card By: Victor Knell

Class - View Skills#576

0 Gold
Stellar Knight
Starting Gear and Passives
Stellar Knight's starts with The Sword of Fallen Stars and Starlight Armor
Stellar Knight's starts with 1000000 gold
Stellar Knight's can Call the Heavens to Destroy all enemies within a 99x99 radius
Only those who have bested Coestar in Combat can be a Stellar Knight
50
Unnassigned - Card By: Victor Knell

Class - View Skills#577

0 Gold
Swammie Warlord
Starting Gear and Passives
Swammie Warlord's starts with The Blade of Swammies and Swammie Armor
Swammie Warlord's starts with 1000000 gold
Swammie Warlord's can empower the effects of all your allies abilities to always do 5 times the damage.
Only those who can beat Justin in a Smammie eating contest can be Swammie Warlord
50
Unnassigned - Card By: Victor Knell

Class - View Skills#643

0 Gold
Hero
Passives and Starting Gear
Allies in a 5x5 area around you feel Inspired

Starting Gear: Grandfather's Greatsword
1000 Gold
8
Unnassigned - Card By: michael warren

Class Skill#646

0 Gold
Hero
Holy Smite
Call forth a hammer of justice onto an enemy, dealing 3 damage and inspiring all allies that saw it happen.
-1
Unnassigned - Card By: michael warren

Item#674

0 Gold
Attribute
Mistaken Identity
When people meet you for the first time they will assume you are a particular well known person from the Urealms universe. You may use this mistaken identity to your advantage, however if people discover you aren't who you say you are they will have a severe distrust of you, calling you a "fake" also known as a "poser".
Unnassigned - Card By: Patrick G

Item#675

0 Gold
Attribute
Mistaken Identity
When people meet you for the first time they will assume you are a particular well known person from the Urealms universe. You may use this mistaken identity to your advantage, however if people discover you aren't who you say you are they will have a severe distrust of you, calling you a "fake" also known as a "poser".
Unnassigned - Card By: Patrick G

Companion#971

0 Gold
Pot Puppy
Bite
Pot Puppies can attack an adjacent target, dealing 3 damage. An adult can deal 5 damage with this attack.
Unnassigned - Card By: Matthew Hunter

Class - View Skills#973

0 Gold
Warrior NPC
Dagger
Stab for 5 damage
Unnassigned - Card By: Matthew Hunter

Class - View Skills#974

0 Gold
Wizard NPC
Fireball
Staff - Deals 2 damage. melee attack.

Magic Bolt - deals 3 damage. ranged attack
Unnassigned - Card By: Matthew Hunter

Attribute#2051

0 Gold
example
Esample
Example
Unnassigned - Card By: Pe Oliveira

Race#2052

0 Gold
Race
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1
Unnassigned - Card By: Pe Oliveira