Help an unconscious ally to their feat with a clever pun and a magical touch, giving half of your current stamina to them. The GM may give you bonus stamina based on the quality of this pun.
3
Take a selfie of yourself and post it to the social media platform of your choice. Once this has been done you may attempt to charm a target. If successful you control their actions on their turn until they break free.
3
Change the voice of your character. You may take on the shape of any creature or race until you stop doing the voice, in which case the magic of the spell breaks and you are returned to normal.
3
Create an impromptu song to sing to the table that relates to the events currently unfolding. If your song should impress the Game Master, you may put all enemies who hear it to sleep.
3
Tell the table a story about your character. If your story amuses the GM, he will share some information about the battle or will reveal the maximum Stamina of a target of your choice.
3
Whisper to the dead spirits around you to command them to cackle and potentially even appear before a target. Targets who see these horrifying apparitions are stunned or potentially run in fear from the battle. You may choose what form the apparition will attempt to take when appearing in front of a target or what sound they cackle at target location.
1
Destroy a Treasure Card you own to fire a golden shot/arrow with a ranged basic attack that deals double damage. This attack is great at interrupting other ranged attacks.
1
Fire your grapplegun to hook it onto an object or target. Once hooked, you can use it swing as a free move or pull a target towards you. If you grapple a target and rolled an 18 or higher, you also pull in a random Treasure Card.
3
Attack the target with a melee weapon dealing double damage. If you successfully plunder some treasure from this ability, you may use Plunder the Booty again as a bonus action.
3
Release a hypnotic wave at all targets facing in your direction. Each target becomes mesmerized until they take damage, attempting to snap out of the spell each turn. Rolling an 18 or higher will cause one of the targets to come up and give you a random Treasure.
3
You and all adjacent allies may use a basic attack for each player that says 'Avast'. You roll for both yourself and all allies who join you in attacking which means you all succeed or fail together.
3
You may control one of your allies this turn, by inspiring them with your scallywag attitude and have them use an attack or ability in any way you see fitting. Your ally will be forced to pay the stamina costs you use and cannot refuse this request without an in character reason.
3
Restore 5 stamina to you and your allies by throwing each of them a delicious orange. Using this ability reduces your maximum stamina by 3 for the rest of the campaign.
3
You may use a basic ranged attack as well as an additional basic ranged attack every time an Ally casts a spell in this upcoming round of combat. You ask them to shiver your timbers and they must agree to take this extra attack.
3
Swing your anchor around in a 360 degree spin with a 5x5 radius. Your allies all roll to duck out of the way and each enemy hit takes 3 damage and are pushed back out of the radius of the swing.
3
Create a blanket of darkness in a targeted area. Targets inside this field of darkness cannot see and have a chance to lose their mind each turn. The blanket may be destroyed at anytime by a Cabalist causing all targets inside to take 3 damage in the resulting implosion.
3
Conjure forth a hand of shadow that swipes a targeted area dealing 7 damage. You may also use the Claw to grab a hold of a target stunning it for a turn or toss them across the room instead of dealing damage.
3
Deals 5 damage and restores your stamina equal to the damage you deal. Also don't be that guy and try casting this on Skeletons and other undead. It's gotta be living if you want to drain its power.
3
Blind a target with a simple spell, reducing the range of its attacks and abilities down to 1. Targets can spend their turn clearing the nearsight. Remember you can only blind what uses eyes to see!
3
Release a butt of disease in a targeted area. At the start of your turn, targets in the Pestilence roll to see if they throw up and take 3 damage. Each turn you may move the pestilence up to 3 spaces at the cost of your move. Targets inside the Pestilence butt cannot regain Stamina in any way, except for Lifedrain of course.
3
The Lumberjack slams the blunt of his axe down into the ground and causes tremors to rip the earth apart. Select up to 6 squares in a 10 block radius to become rocky terrain, preventing targets from moving past them in a single move. If you select a square with a target already on it, the target will take 3 damage instead.
3
Climb on top of a target and attempt to dominate it. If successful you now play for the target on their turns. They can attempt to throw you off each turn. On your turns, you must roll to attempt to move with whatever you mounted.
1
Throw a stale pancake at a target and deal 3 damage. You experience in great northern tradition of pancake tossing allows you to try to bank the pancake off as many targets as you like until you fail a roll. Failing a roll however will force you to take 1 damage for the number of bounces you went for.
1
Summon a Woodland Companion to your side as a pet. Your pet deals 3 damage. You must name your pet and not disrespect it or it will leave you forever. The creature who will be your Woodland Companion is determined at character creation.
3