Grab a Target anywhere on the Battlefield, dealing 10 Damage and preventing their Move Action next round.
Quickly dig underground and reappear anywhere on the Battlefield, transforming all adjacent spaces into Difficult Terrain.
Unable to use Move Actions. You are now immune to push and knockback effects.
Grab 2 Targets anywhere on the Battlefield, dealing 10 Damage and preventing their Move Action next round.
Spawn 3 Lacerator Minions linked to you.
Smash a Target into the ground reducing their current Stamina to 15 and destroying all Shield.
Redirect a Projectile directed at you or an Ally back towards the Foe who fired it.
Unable to use Move Actions. You have Two Regular Actions every Round. You are now immune to push and knockback effects.
Run as many spaces as you like in a Line, dealing 10 Damage to Targets hit and pushing them along with you.
Maul an Area dealing 15 Damage. Roll 3 dice when using this ability, taking the highest result and ignoring Critical Fails.
Attempt to Dodge an Attack or Projectile. If successful, grant yourself another Anytime Action.
Anytime a Foe uses a Move Action, you gain a Move Action as an Immediate Bonus Action.
Lower your head and prepare to charge. The next Player to cast a Spell will be interrupted as you Charge at them shifting as many spaces as you wish and dealing 20 Damage to all Targets you bump into along the way.
Deal 15 damage in an area directly behind you in one big swift double kick. Roll 3 dice when using this Ability and ignore all Critical Failures.
Counter an incoming Projectile Spell by opening one of your mouths and swallowing it whole. You gain this Spell as a Spell Scroll that can be used at anytime without using an action.
Anytime you Miss using an Ability, you gain an Immediate Bonus Action.
You have Two Regular and Two Anytime Actions each round.
Gain the Ability to cast any Wizard Spell.
At the start of every round, rampage around the Battlefield shifting as many spaces as you like. Cast a random Spell at any Character, summon a random Companion, and then use a random Consumable.
Bite down on a Target dealing 5 Damage and sticking yourself to them. You will move with the Target while stuck to them. You do not need to roll when using this Ability.
At the start of every round, spawn a Blood Snake Minion until their are at least 8 on the Battlefield.
Blast out a ball of Blood at each Player dealing 5 Damage in range. You do not need to roll when using this Ability.
Restore all of your Stamina.