You are inspired by your Master whenever they use Fire Magic. Whenever your Master casts a Fire Spell, you may cast a Spell as a No-Roll Bonus Action.
You are inspired by your Master whenever they use Arcane Magic. Whenever your Master casts a Arcane Spell, you may cast a Spell as a No-Roll Bonus Action.
You are inspired by your Master whenever they use Dark Magic. Whenever your Master casts a Dark Spell, you may cast a Spell as a No-Roll Bonus Action.
You are inspired by your Master whenever they use Ice Magic. Whenever your Master casts a Ice Spell, you may cast a Spell as a No-Roll Bonus Action.
If your Master is killed, you may take any Weapon, Armor, Shield, Item, Passive, Companion, or Ability cards and add them to your Character.
You often travel with hordes of blood snakes that will follow you into battle. Whenever you use an Ability, spawn a Blood Snake minion linked to your Master.
Your attacks and Abilities are infused with Blood Magic that causes your violence to be rewarded directly with internal power. Whenever you deal Damage, restore Stamina equal to the Damage dealt.
You are skilled at getting into the right position before a conflict. At the start of combat, slither quickly to any empty space on the Battlefield.
Your hide is tough enough that weak attacks and Spells are often completely negated. Low Roll Basic Attacks and Spells deal no Damage to you.
Wealthy adventures will often craft special suits of armor to protect you in battle. You may put an Armor card on top of this Passive. You only gain the Stamina from this Armor and none of the other special properties.
Your quirky nature causes even your own death to be quite the spectacle. Whenever you fail a Death Roll, explode into a blast of rainbow confetti and grant your Master a Bonus Action.
You often have an arcane aura about you that causes attackers to lose their senses. Whenever you take Damage from an adjacent Foe, Charm them.
You are weak and squishy, which is why only the most arrogant adventurers use Companions like you in battle, typically as mascots or distractions. During Character Creation, increase your Masters maximum Stamina by 20.
You provide a natural aura which will magnify the strength of your master. Empower your Master causing them to deal double damage with Basic Attacks at all times.
Your monstrous size means that when struck by attacks or Spells, small parts of your crystal like skin break off. Whenever you take Damage, summon a Gemling Minion Linked to you.
Spirits cannot truly be destroyed and are able to be reborn as any element their Master wishes. When killed, you may summon a new Spirit Companion when out of combat. You may choose a Light, Fire, Earth, Arcane, Water, or Dark Spirit as your new Companion.
Sunlight has enchanted your fur overtime that grants it a magical aura that protects their Master. Whenever your Stamina is restored, your Master's Stamina is restored by the same amount.
Moonlight has enchanted your fur overtime causing adrenaline to build up rapidly in battle. Whenever you deal Damage, restore Stamina equal to the Damage you did to your Master.
Your cells are immortal to the passage of time allowing you to potentially live forever. Your Basic Attacks and Spells that deal Damage, now deal 99 Damage when used against other Mechanical creatures.
You are a skilled engineer that has no problem using all sorts of devices and gadgets. You may use the Treasure Abilities of Party Members.
Your are able to maintain a constant low altitude which gives you some major advantages in combat. You are immune to Rough and Dangerous Terrain and are able to climb and move much more easily in general.
Your Spirit has been corrupted causing your memories to be warped by those of other lives. Whenever you are forced to Death Roll, you may abandon your Master and run for your life instead. At the end of combat, you may return to your Master.
You are a powerful Ageless being and cannot be so easily killed in battle. When put in Danger, the bones of your body create a massive bone storm that deals 25 Damage to all Targets on the Battlefield.
You are disguised in such a way that few will notice you in battle. Most Foes will not attack or notice you in Battle until you use an Action other than Move Actions. You can only move 2 spaces in Combat with Move Actions while attempting to stay hidden.