Race#1

0 Gold
Dwarf
Golden Inheritance
Your character starts with an additional 1000 gold. The next character you create is allowed to start with one of the treasure items you acquire from this character.
10
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Subrace#2

0 Gold
Hill Dwarf
Adrenaline
Anytime a character is defeated by you or your party, you may use a basic attack on a target adjacent to you even if it is not currently your turn.
1
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Subrace#3

0 Gold
Tall Dwarf
Dwarven Fury
Once per combat, you may use two additional actions on your turn. If an ally is made unconscious or killed, this ability can be used again.
3
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Subrace#4

0 Gold
Dvergr Dvergr
Stoneskin
You may use an entire turn to turn into your pure stoneform. In this form, almost all damage is negated and you become near impossible to move.
6
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Race#5

0 Gold
Elf
Master of Magic
You may choose two additional abilities from another class as long as they are spell abilities.
3
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Subrace#6

0 Gold
Noble Born
Melding Magic
Any time an ally rolls a Critical after using an ability, you may use a spell ability even if it is not your turn.
3
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Subrace#7

0 Gold
Spellblade
Spellblade
After casting a spell ability, you may also use a melee range attack on an adjacent target.
-1
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Subrace#8

0 Gold
Dwelf
Rune Keeper
The first time an attack or ability would knock you unconscious, you may negate the attack, regain 7 stamina, and cast each of your spells once without cost.
7
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Race#9

0 Gold
Gnome
Technological Preference
You start with one less class ability, but four random treasure cards. Draw these treasures before you pick anything else and you are allowed a single veto. You may use an Item or Treasure card consumable or ability instead of moving each turn.
6
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Subrace#10

0 Gold
Keen
Passback
You may use any treasure card ability your allies have during your turn as if you also had it as long as you are within 5 spaces of each other.
4
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Subrace#11

0 Gold
Okagnoma
Tinker
You may start with a third (non limited) class ability and may teach this ability to another ally.
4
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Subrace#12

0 Gold
Scarred
Scavenger
Two additional treasure items are available at each shop. you gain double gold from combat encounters.
4
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Race#13

0 Gold
Goblin
Pure Greed
Instead of buying items outright, Goblins can roll to attempt to steal an item instead. If they roll higher than the Game Master, they do not have to pay the gold cost for items they are trying to buy. If the attempt to steal fails, the player loses one maximum stamina.
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Subrace#14

0 Gold
Hobgoblin
Bulky
Doubles the stamina gained from your bonus roll and allows you to pick 2 additional abilities from classes of your allies that they did not select.
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Subrace#15

0 Gold
Greenskin
Speciesism
Greenskin goblins travel in pairs which means you create two characters. Each turn you play for both characters with their own moves and actions, but with a shared stamina pool. Greenskins do not have an unconscious state and instead are killed when they run out of stamina. In addition, when below half stamina have a much greater chance to die to critical hits. Also Greenskins can read the mind of other Greenskins and Hobgoblins.
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Race#16

0 Gold
Kobold
Fortunately Unfortunate
Kobolds always roll two dice and choose which die they want to use, however rolling a one on either die will always cause a Critical Failure. You should always treat anytime you have to roll a die as rolling both.
8
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Subrace#17

0 Gold
Triton Ground
Berserking
Rolling a critical on a basic attack grants you an additional 2 actions.
1
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Subrace#18

0 Gold
Seaswagger
Luck of the Sea
Anytime an ally rolls a Critical Failure, you may use any ability as an instant even if it is not an instant in an effort to counteract the disaster of this roll.
8
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Subrace#19

0 Gold
Stonequisitor
Power of Prayer
Stonequisitor Kobolds can roll on behalf of other players if both agree. If they roll a Critical for them, they may heal an ally for 3 stamina. If you roll a Critical Fail, you both suffer the failure.
3
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Race#20

0 Gold
Porc
Bloodboil
Your character has no stamina costs on his abilities or treasures.
3
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Subrace#21

0 Gold
Black Boar
Clawhoofs
Black Boar Porcs are immune to most knockbacks and attacks that would move your character.
7
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Subrace#22

0 Gold
Gravehoof
Shaman's Wisdom
Gravehoofs can use two actions per turn as long as both actions don't involve directly doing damage to any target.
1
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Subrace#23

0 Gold
Bone Tusk
Rampaging
All Bone Tusk Porcs have the Warrior Class card Charge and may use it as their move each turn.
3
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Class - View Skills#24

0 Gold
Bard
Starting Gear and Passives
Bards start with a Lute, Flute or Leather Boot. Bards start with 2000 gold. Bards may use non limited abilities of adjacent team mates.
6
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