Race#848

0 Gold
Ogre
Double Trouble
Two player can team up to be able to play a Two-Headed Ogre. Both players would build characters the same way as you would build a regular character. Both players will have 2 Move, Regular, and Anytime Actions each round. Both players will gain access to each other's Inventory and your Maximum Stamina is Doubled.
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Subrace#849

0 Gold
Grand Bishop
Dualism
Both Players are granted access to All Abilities from your Class, and have Access to All of your allies Class Abilities.
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Subrace#850

0 Gold
Swamp Brawler
Force of Nature
Both Players can never take more than 10 Damage from an Attack or Ability, and can Basic Attack for 10 Damage.
30
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Subrace#854

0 Gold
Dragon Guard
Divine Power
Dragon Guards cannot go Unconscious in battle and are immune to Critical Hits, have Unlimited Move Actions, and All Abilities are now Dual Actions. You may both veto an Attribute during Character Creation.
99
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Subrace#2387

0 Gold
Tall Dwarf
Dwarven Fury
Once per combat, you may grant yourself 2 Chaos Actions anytime you like. If an ally is made Unconscious or killed, this ability can be used again.
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Subrace#2388

0 Gold
Hill Dwarf
Adrenaline
Anytime a Foe is defeated, you may shift up to 3 spaces and then use an Immediate Bonus Action.
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Subrace#2389

0 Gold
Dvergr Dvergr
Stoneskin
You may use a Regular or Anytime Action to transform into your Purestone form. In this deep hibernation state, almost all damage is negated and you become near impossible to move. You must use a Regular or Anytime action to change back.
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Subrace#2390

0 Gold
Noble Born
Melding Magic
Anytime your Allies roll a Critical Success, you may cast a Spell ability as an Immediate Bonus Action.
Anytime you roll a Critical Success, you may cast 3 Spell abilities as an Immediate Bonus Actions.
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Subrace#2391

0 Gold
Dwelf
Rune Keeper
If an Attack would knock you Unconscious, you may negate that attack, gain Shield equal to your maximum Stamina, and then cast each of your Spell Abilities as Immediate Bonus Actions. This effect can occur once per combat.
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Subrace#2392

0 Gold
Spellblade
Synergise
You always deal at least 5 Damage with Basic Attacks.
After casting a Spell, you and your Allies deal double damage with Basic Attacks until the end of combat.
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Subrace#2393

0 Gold
Triton Ground
Battle Ready
You start with 2 random Treasure weapons and then may keep or give them to Allies of your choice.
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Subrace#2394

0 Gold
Seaswagger
Luck of the Sea
Anytime any other Ally rolls a Critical Failure, you gain a Chaos Action.
You may veto 1 Attribute at character creation and Attributes may now be purchased for free.
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Subrace#2395

0 Gold
Stonequisitor
Wealth of the Monastery
The starting gold from your Class is doubled.
You may buy a copy of any Treasure an Ally has.
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Subrace#2396

0 Gold
Black Boar
Clawhoof
Black Boar Porcs use Large Tiles for their characters and are immune to most knockbacks and attacks that would move your character.
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Subrace#2397

0 Gold
Bone Tusk
Rampaging
Your Character has 2 Move Actions. Your Move Action can now be used during the Game Masters turn, but not to dodge incoming attacks.
10
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Subrace#2398

0 Gold
Gravehoof
Shaman's Wisdom
Whenever a Gravehoof Porcs casts a Spell, summon a Skeleton Minion linked to you.
You may start with the Ageless Attribute.
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Subrace#2399

0 Gold
Greenskin
Speciesism
Greenskins always travel in pairs which means you create two characters that share the same Inventory and Stamina. Pick Two Classes and use an Ability slot for your second class. You have 2 Move, Regular, and Anytime Actions that can be used by either Goblin. Greenskins do not have an Unconscious state and instead are killed when damaged below zero Stamina.
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Subrace#2400

0 Gold
Hobgoblin
Bulky
You may start with the Halfwit Attribute.
Doubles the Stamina gained from your Bonus Stamina roll and allows you to pick 1 additional Ability from classes of your Allies that they did not select.
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Subrace#2401

0 Gold
Elder
Ancient Wisdom
After picking your Class, an Elder may select their Abilities from all available classes and are given 2 additional random Class Abilities.
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Subrace#2402

0 Gold
Okagnoma
Tinker
You may start with a third class ability and teach this ability to another Ally to allow them to use it as well.
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Subrace#2403

0 Gold
Keen
Passback
Your character has 2 Anytime Actions. You may use any Treasure Ability your Allies have as if it was your own.
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Subrace#2404

0 Gold
Scarred
Scavenger
You start with 2 additional Treasure Cards and have one extra veto at Character Creation.
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Subrace#2405

0 Gold
Highborn
Divinity
Highborn cannot go Unconscious in battle and are immune to Critical Hits. Highborn cannot wear armor, and instead wear special ornate armor that has been crafted specifically for them.
99
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Subrace#2406

0 Gold
Low Bear
Mountable
Low Bears have the companion skill Ride and can allow up to 3 Allies at a time to ride on their back. Low Bears gain triple Stamina from their Class, gain a Chaos action each round, and can wield weapons to Basic Attack with using their mouth (this weapons basic attack damage is increased to 10).
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