Stonewal the Tricky
4 Feet tall, has a squid arm for his right arm, missing his left pinky toe.
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Heroes of TOA, The Quest for The Golden Key - Played by: Toree
Kobolds always roll two dice and choose which die they want to use, however rolling a one on either die will always cause a Critical Failure. You should always treat anytime you have to roll a die as rolling both.
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Anytime an ally rolls a Critical Failure, you may use any ability as an instant even if it is not an instant in an effort to counteract the disaster of this roll.
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Booty Raiders start with 2000 gold. Booty Raiders start with a Cutlass and Flintlock Pistol. Anytime a Booty Raider rolls an 18 or higher in combat with a non-anytime, they are given a random treasure card.
Whisper to the dead spirits around you to command them to cackle and potentially even appear before a target. Targets who see these horrifying apparitions are stunned or potentially run in fear from the battle. You may choose what form the apparition will attempt to take when appearing in front of a target or what sound they cackle at target location.
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Fire your grapplegun to hook it onto an object or target. Once hooked, you can use it swing as a free move or pull a target towards you. If you grapple a target and rolled an 18 or higher, you also pull in a random Treasure Card.
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Attack the target with a melee weapon dealing double damage. If you successfully plunder some treasure from this ability, you may use Plunder the Booty again as a bonus action.
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Deals 4 damage and then flip over top of your target onto an adjacent space if possible. You may attack with this weapon as an Anytime Action once per round, but its damage cannot be doubled.
Deals 2 damage. Deals an additional point of damage to anything that bleeds.
Deal 4 damage and then move 1 space. You may attack with this weapon as an Anytime Action once per round, but its damage cannot be doubled.
Deals 4 damage. Critical hits often cause decapitations.
Deals 3 damage. Those trained with this bow never hit their allies.
You may now use your arm as a weapon which would deal 5 damage. You may also use this weapon as your move during your turn. The arm can bend around corners and enemies and will never miss its target. The arm can extend and retract to pull enemies in.
Looking into this book allows you to change your face to resemble any face you have seen in the last 30 hours. If you do not change back to your original face before time runs out, you will lose your face forever.
Deals 9 damage. Attacking with this knife causes it to become dirty, which will require you to use an action to clean it before you can use it again.
Leather boots are often used by Bards to create a type of music that involves stamping the boot on the ground. It's not very popular.
Invented by Goblins, a single drop of blood is enough to summon a Blood Flame spirit for up to an hour.
You never learned how to tie your shoes.
You must roll an 8 or higher to move in combat or else you will trip and stay where you are.
A giant 25 ft Brood Snake.
It has three attacks.
Blood Spit: Range 10, Damage 5, Radius 1 at 1 Damage.
Bite: Range 2, Damage 6
Summon Snakes: Range 5, Spawn 4 Blood Snakes. They attack whatever the Brood Snake is attacking.
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