Spear a foe clear through with your tusk dealing 5 damage. This skill has a high chance of instantly killing lesser foes.
Swipe up to 4 spaces directly in front of you for 3 Damage. Targets hit may be pushed 1 space in any direction of your choosing.
Allow another Target to ride on your back. While being rode, you may move up to 7 spaces each turn and may intercept attacks and spells on behalf of the rider.
Let loose a powerful roar which forces all Foes who hear it to roll in fear. Feared Foes behave cowardly and are less likely to attack this round.
Dart forward up to 3 spaces and attack for 3 damage. If this attack does not miss, you gain an Immediate Bonus Action to use on another Companion Skill other than Bite.
Roll up to 3 spaces away at blinding speeds. This ability can be used to dodge an incoming attack or projectile.
Spray a Foe in a purple mist that deals 15 damage. On the Foes turn, they must roll to see if they are burdened with hallucinations that change how they react in battle.
Pull a random Spell from your hat and attempt to cast it. This Spell does not cost stamina.
Attempt to teleport up to 10 spaces. If the space you want to teleport to has a another Target of similar size in it, you may switch places with that Target.
Disappear from the battle entirely. You may only re-appear once out of combat or in reaction to an Ally in eminent danger.
Spear a Foe clean through with your tusk dealing 5 Damage. This skill has a high chance of instantly killing lesser Foes.
Slam the ground causing tremors to rip the earth apart. Select up to 8 spaces and transform them into Difficult Terrain spaces. If you select a space with a Target on it, shift them one space out of the way.
Slither quickly to any empty space in line of sight. This skill can be used at the very start of combat as an Immediate Bonus Action, and still used a second time in combat.
Softly whisper into the ear of an unsuspecting foe. If successful, they will be forced to play Anti Party this round.
Empower a Target that causes them to deal double damage with Basic Attacks until end of combat.
Reduce the Stamina cost of an Allies abilities to zero this round.
Cleanse a Target of any negative magical effects or enhancements.
Summon 3 giant amplifying crystals into 3 spaces of your choice. Line and Projectile Spells cast at one of these crystals can be bounced to other crystals to hit multiple targets or increase the effective range of the Spell. You gain a Chaos Action after using this Ability.
Shoots forth a penetrating beam in a line that deals 5 Damages to all Targets it hits. Gemlings and Gemlords are immune to this Damage.
Slap a Foe for 4 damage. This attack cannot miss and does not require a roll to use.
Bounce up and down attempting to distract a Foe preventing one of their Regular actions this round.
Howl loudly causing nearby Foes to be more likely to focus their attacks on you.
Hurl a ball of fire that deals 5 Damage at a Target. Rolling a Critical Success, causes all Targets adjacent of the point of impact to also take 10 Damage.
Create a Firewall in 3 connected empty spaces and transform them into Dangerous Terrain spaces.