You starts with a Quarterstone Staff.
You starts with 1700 gold
Anytime you cast a Spell at a Target, you may transform the Area around your Target into Difficult Terrain.
10
Shoot out a bombardment of 5 magical rocks each dealing 2 damage and up to 5 different Targets.
1
Slam your Staff into the ground to opening up earth in an Area and dealing 10 Damage.
1
Rumble the ground beneath you to bring your enemies to the ground, Deals Damage equal to half your roll.
-3
Create 2 stone walls to sandwich an enemy for 5 damage.
-1
Make a ball of stone that deals 4 damage. Increases the damage to 8 if the target is in point-blank range
-1
Spin around at lighting speed to create a raging storm all enemies will take 3 damage at the start of the around. You can use an anytime to re-position everyone with the sandstorm.
-5
Deals 4 Damage. Pick one of your Class Spells, this Spell no longer costs stamina while casting through this staff. You can shoot 5 small meteors that do 1 damage each.
Increases your stamina by 15 and makes ranged attacks harder to hit you. Members of your race will think your awesome when wearing this.
Aquamancer's starts with a Grand Fall Staff
Aquamancer's starts with 1200 gold
Aquamancer's can picked 2 to more abilities from any other "Mancer" class
Rolling a 15 or Higher when using an Aquamancer Ability will leave behind a 2x2 puddle of water
5
Shoot out a gust of boiling steamy water dealing 7 damage. Standing in a puddle will lead to 2 burn damage for a few rounds
3
Concentrate the water vapor around your hand and shoot out a burst of water deals 4 damage you can bank the attack off 3 targets in range. Standing in a puddle will let you cast a healing variant as a bonus action.
1
Sing the song of the sea and summon fourth 5 water sprites. Standing in a puddle will let you summon 5 more sprites.
5
Blow up a 2x2 bubble which you can use to drown enemies for 4 damage or heal allies for 4. Standing in a puddle will double the size of the bubble.
3
Focus your mind and turn yourself into water and reappear on top of any puddle you left behind.
3
Create a Giant Rain Storm to soak everyone in the area. All Non-Aquamancers will have a chance to get struck by a lighting bolt that does 5 damage.
5
Deals 4 damage. Every you landed a attack you can spawn 1 water sprite that you can drink to regain 2 stamina.
Aeromancer's starts with an Oblivion Staff or a Whirlwind Staff
Aeromancer's starts with 700 gold
Aeromancer's can picked 2 to more abilities from any other "Mancer" class
Anytime you are attacked you can push yourself back 3 spaces and gain 1 chaos action
7
Deals 3 Damages. Blow your enemies back or in 10 spaces. A Critical will give you 1 Chaos Action.
1
Throw your staff and create a powerful wind slashing all enemies for 4 damage. Higher Rolls will also knock the back or in 3 spaces
1
Scoop up your enemies in a large twister and drop them to the ground dealing 10 damage. Allies will have to roll to get out of the way
5
Raise your Staff skyward then let loose a strike of air that deals 3 damage. You can delay the attack to deal 5 extra damage. Being attacked will cancel the bonus.
3
Clover yourself veil of wind made up of a weird energy, Which will give you 1 Chaos Action at the start of the round.
5
You can redirect an enemies or allies attack. A Critical Success will also give you 1 Chaos Action.
3