Class - View Skills#404

0 Gold
Geomancer
Starting Gear and Passives
You starts with a Quarterstone Staff.
You starts with 1700 gold
Anytime you cast a Spell at a Target, you may transform the Area around your Target into Difficult Terrain.
10
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Class Skill#405

0 Gold
Geomancer
Rock Blast
Shoot out a bombardment of 5 magical rocks each dealing 2 damage and up to 5 different Targets.
1
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Class Skill#406

0 Gold
Geomancer
Strike the Earth
Slam your Staff into the ground to opening up earth in an Area and dealing 10 Damage.
1
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Class Skill#407

0 Gold
Geomancer
Magnitude
Rumble the ground beneath you to bring your enemies to the ground, Deals Damage equal to half your roll.
-3
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Class Skill#408

0 Gold
Geomancer
No Escape
Create 2 stone walls to sandwich an enemy for 5 damage.
-1
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Class Skill#409

0 Gold
Geomancer
Rock Wreaker
Make a ball of stone that deals 4 damage. Increases the damage to 8 if the target is in point-blank range
-1
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Class Skill#410

0 Gold
Geomancer
Sandstorm
Spin around at lighting speed to create a raging storm all enemies will take 3 damage at the start of the around. You can use an anytime to re-position everyone with the sandstorm.
-5
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Item#411

500 Gold
Item
Megiddo Staff
Deals 4 Damage. Pick one of your Class Spells, this Spell no longer costs stamina while casting through this staff. You can shoot 5 small meteors that do 1 damage each.
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Item#412

500 Gold
Item
Rock Feather Cape
Increases your stamina by 15 and makes ranged attacks harder to hit you. Members of your race will think your awesome when wearing this.
Collage of Timberhold - Card By: Victor Knell

Class - View Skills#413

0 Gold
Aquamancer
Starting Gear and Passives
Aquamancer's starts with a Grand Fall Staff
Aquamancer's starts with 1200 gold
Aquamancer's can picked 2 to more abilities from any other "Mancer" class
Rolling a 15 or Higher when using an Aquamancer Ability will leave behind a 2x2 puddle of water
5
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Class Skill#414

0 Gold
Aquamancer
Steam Eruption
Shoot out a gust of boiling steamy water dealing 7 damage. Standing in a puddle will lead to 2 burn damage for a few rounds
3
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Class Skill#415

0 Gold
Aquamancer
Torrential Shot
Concentrate the water vapor around your hand and shoot out a burst of water deals 4 damage you can bank the attack off 3 targets in range. Standing in a puddle will let you cast a healing variant as a bonus action.
1
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Class Skill#416

0 Gold
Aquamancer
Blessing from the Depths
Sing the song of the sea and summon fourth 5 water sprites. Standing in a puddle will let you summon 5 more sprites.
5
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Class Skill#417

0 Gold
Aquamancer
Water Prison
Blow up a 2x2 bubble which you can use to drown enemies for 4 damage or heal allies for 4. Standing in a puddle will double the size of the bubble.
3
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Class Skill#418

0 Gold
Aquamancer
Dissipate
Focus your mind and turn yourself into water and reappear on top of any puddle you left behind.
3
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Class Skill#419

0 Gold
Aquamancer
Anarchy May Rain
Create a Giant Rain Storm to soak everyone in the area. All Non-Aquamancers will have a chance to get struck by a lighting bolt that does 5 damage.
5
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Item#420

500 Gold
Item
Grand Fall Staff
Deals 4 damage. Every you landed a attack you can spawn 1 water sprite that you can drink to regain 2 stamina.
Collage of Timberhold - Card By: Victor Knell

Class - View Skills#421

0 Gold
Aeromancer
Starting Gear and Passives
Aeromancer's starts with an Oblivion Staff or a Whirlwind Staff
Aeromancer's starts with 700 gold
Aeromancer's can picked 2 to more abilities from any other "Mancer" class
Anytime you are attacked you can push yourself back 3 spaces and gain 1 chaos action
7
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Class Skill#422

0 Gold
Aeromancer
Gone with the Wind
Deals 3 Damages. Blow your enemies back or in 10 spaces. A Critical will give you 1 Chaos Action.
1
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Class Skill#423

0 Gold
Aeromancer
Razor Wind
Throw your staff and create a powerful wind slashing all enemies for 4 damage. Higher Rolls will also knock the back or in 3 spaces
1
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Class Skill#424

0 Gold
Aeromancer
Sky Drop
Scoop up your enemies in a large twister and drop them to the ground dealing 10 damage. Allies will have to roll to get out of the way
5
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Class Skill#425

0 Gold
Aeromancer
Sky Strike
Raise your Staff skyward then let loose a strike of air that deals 3 damage. You can delay the attack to deal 5 extra damage. Being attacked will cancel the bonus.
3
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Class Skill#426

0 Gold
Aeromancer
Wind Veil
Clover yourself veil of wind made up of a weird energy, Which will give you 1 Chaos Action at the start of the round.
5
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Class Skill#427

0 Gold
Aeromancer
Anti-Air
You can redirect an enemies or allies attack. A Critical Success will also give you 1 Chaos Action.
3
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