Class - View Skills#636

0 Gold
Villager
Starting Gear and Passives
Villager's starts with a Dulled Spear, Dulled Sword or Dulled Lance.
At Character Creation you will be giving 3 random class abilities.
Villager's starts with 1200 gold.
You and your allies may exchange an Anytime for 2 basic attacks.
6
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Class Skill#640

0 Gold
Villager
I'll Help Y'all!
Join an Ally in a basic attack both dealing double damage.
1
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Class Skill#641

0 Gold
Villager
I Can Fight Too!
Hop on the Back of an enemy. Said enemy will send the round trying to get you off.
1
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Class Skill#642

0 Gold
Villager
Where're you lookin'
Take advantage of an Enemies mistake for this round everytime an enemy fails to land an attack you get an Immediate Bonus Action.
3
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Class Skill#676

0 Gold
Villager
Yeeeeeehaw!
Give out your best "Yeeeeeehaw!" to boost your spirits and to triple your damage for the rest of combat.
5
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Class Skill#677

0 Gold
Villager
You Can Do It
Give an Ally words of encouragement, giving them your Regular Action this round.
1
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Class Skill#678

0 Gold
Villager
Let's Get-r Done
Pump your Fist with get haste to empower your Allies, all your Allies gain 1 additional Move, Action and Anytime. You can this ability again as Immediate Bonus Action before you go unconscious.
5
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Item#679

200 Gold
Item
Practice Sword
Deals 4 Damage. To bad that no one taught you how to use this weapon.
Home on the Range - Card By: Victor Knell

Item#680

200 Gold
Item
Broom Spear
Deals 3 Damage. Critical Hits will disarm you.
Home on the Range - Card By: Victor Knell

Class - View Skills#956

0 Gold
Myrmidon
Starting Gear and Passives
You may start with Silver Katana
You may start with the Quick Attribute
You may start with 700 gold
Whenever your are attacked you may jump backwards 3 spaces. If Successful, you gain an Immediate Bonus Action.
1
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Class Skill#957

0 Gold
Myrmidon
Spirit of Light
Release an Aura of Pure Light to give yourself the skill to Basic Attack twice this round. Anytime an ally misses a basic attack they may basic attack again.
1
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Class Skill#958

0 Gold
Myrmidon
Spirit of Earth
Release an Aura of Pure Earth to give yourself the skill to half all damage this round. All allies cannot be targeted this round.
1
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Class Skill#959

0 Gold
Myrmidon
Spirit of Wind
Release an Aura of Pure Wind to give yourself the skill to Basic Attack after using a Move Action this round. All allies gain an additional Anytime that can only be used to move 5 spaces.
1
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Class Skill#960

0 Gold
Myrmidon
Spirit of Water
Release an Aura of Pure Water to give yourself the skill to takes no damage from spells and projectiles this round. Ally allies gain stamina instead of lose it this round.
1
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Class Skill#961

0 Gold
Myrmidon
Spirit of Flames
Release an Aura of Pure Fire anytime you Basic Attack your enemies you auto cast a 10 damage fireball.
5
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Class Skill#962

0 Gold
Myrmidon
Spirit of Nature
Release an Aura of Life itself, all damage you do this Tripled this round. Anytime an Ally attacks an enemy you may move up and attack said enemy as an Immediate Bonus Action.
5
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Item#963

1000 Gold
Item
Silver Katana
Deals 5 Damage with Basic Attacks. At start of the Round you may use a Class Ability as a Free Action.
Home on the Range - Card By: Victor Knell

Class - View Skills#966

0 Gold
Lodestar
Starting Gear and Passives
You may start with a Starsword and Star Blight Armor
You may start with 3 Random Class Abilities
You start with 200 gold
You allies can use your Non-Lodestar Class Abilities as their own.
10
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Class Skill#967

0 Gold
Lodestar
Light of Wisdom
Give your allies 3 Random Spell Scrolls. After using this ability you may use a Non-Lodestar class ability as an Immediate Bonus Action.
3
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Class Skill#969

0 Gold
Lodestar
Big Bang Slash
Bring down your sword and shoot out a beam of light dealing double damage in a line. You may bank the attack off each enemy you hit.
3
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Class Skill#975

0 Gold
Lodestar
Light of Shielding
Give you or an ally 15 shield. After using this ability you may use a Non-Lodestar class ability as an Immediate Bonus Action.
3
Home on the Range - Card By: Victor Knell