A giant 25 ft Brood Snake.
It has three attacks.
Blood Spit: Range 10, Damage 5, Radius 1 at 1 Damage.
Bite: Range 2, Damage 6
Summon Snakes: Range 5, Spawn 4 Blood Snakes. They attack whatever the Brood Snake is attacking.
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Elaphelks are big rowdy creatures that are often difficult to tame. You may spend 500 Gold at character creation to equip your Elaphelk with special armor that causes spells to be reflected back at attackers. Elaphelks have access to the Gore, Quake, and Ride Companion Abilities
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These slimes split into 1-4 slimes at the start of combat with a shared stamina pool. They can burn enemies with their acidic touch.
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How the hell did you get a Red Drake as a Companion? It can breath fire and soar across the battlefield. It might even let you ride it.
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How the hell did you get a Red Drake? It can breath fire and soar across the battlefield. If it likes you, it may even let you ride it.
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This Golem Can melee for 2 Damage, And 3 Damage beam of light can blind enemies you are in a range of 5, Creates a Suntile for every space it moves
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This Golem Can melee for 4 Damage, Throw a large rock for 5 damage, Can take an attack for its master and then gains a Bonus Action.
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This Golem Can melee for 3 Damage, Can use a 5 Range 5 Damage Flamethrower, Can Self-Destruct for 10 damage to all who is adjacent
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This Golem Can melee for 3 Damage, Can throw 3 spears of ice that does 2 damage, Attacker will have a chance freeze on contact.
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This Golem Can melee for 2 Damage, Can shoot a bolt that does 5 damage, At the Start of each round shocks all adjacent enemies for 2 damage.
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This Golem Can melee for 6 Damage, This can use Doublefrost, Cleave, Lunge and Parry.
50
Pot Puppies can attack an adjacent target, dealing 3 damage. An adult can deal 5 damage with this attack.
Whisper snakes are small sneaky companions. Most Foes will not even notice them slithering around and sneaking up behind them. Whisper Snakes have access to the Bite, Slither, and Whisper Companion abilities.
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Gemlings are weak, but helpful companions. Gemlings can grow in size by being fed treasure items, increasing their maximum stamina by 3 and transforming into Gemlords when their Stamina reaches 50. Gemlings have access to Empower, Channel, and Dispel Companion abilities.
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Monkeyfish are slow, frail little companions. Monkeyfish do not go unconscious when they run out of stamina and are instead brutally killed by the attack that caused the knockout blow. Monkeyfish have access to the Slap, Splash, Howl Companion abilities.
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Fire Spirits are elemental guardians with deadly fire abilities. Spirits can not be killed and all have abilities that allow them to revive in combat if knocked out. Fire Spirits have access to the Firebolt, Firewall, and Awaken Companion abilities.
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Water Spirits are elemental guardians with soothing water abilities. Spirits can not be killed and all have abilities that allow them to revive in combat if knocked out. Water Spirits have access to the Splash, Restoring Rain, and Awaken Companion abilities.
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Wind Spirits are elemental guardians with forceful wind abilities. Spirits can not be killed and all have abilities that allow them to revive in combat if knocked out. Wind Spirits have access to the Wind Gust, Mighty Breeze, and Awaken Companion abilities.
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Earth Spirits are elemental guardians with hindering nature abilities. Spirits can not be killed and all have abilities that allow them to revive in combat if knocked out. Earth Spirits have access to the Bash, Hand of the Deep, and Awaken Companion abilities.
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Sunhounds are strong loyal beasts that love to hunt with their master. A Sunhounds attacks cannot miss when outside in direct sunlight. Sunhounds have access to the Bite, Throw, and Sunlight Companion abilities.
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Moonwolves are strong loyal beasts that love to hunt with their master. A Moonwolves fur glistens restoring 5 stamina anytime they use a skill when outside in direct moonlight. Moonwolves have access to the Swipe, Howl, and Moonlight Companion abilities.
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Blood Cobras are massive brutal companions. Anytime they draw blood with one of their attacks, they are healed for 3 stamina. Blood Cobras have access to the Bite, Slither, and Ride Companion abilities.
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Eagle Bears are strong loyal companions. They may choose to not go Unconscious when dropped below zero Stamina as long as their master is conscious. Eagle Bears have access to the Swipe, Ride, and Roar Companion abilities.
50
Hat Rats are small powerful companions that can mimic all sorts of spell casters. Hat Rat's are so small that they are rarely prioritized in combat. Hat Rats have access to the Little Hat Trick, Teleport, Vanish.
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